For Lacey's Flash Games all endings, start with the documented demo route: Wardrobe, the altered Petshop sequence, and the Love Meter finale triggered by Lacey / Uncle. The supplied research does not establish a complete final-release ending catalog as of October 25, 2026. Use the checklist below for the demo, keeping optional name reactions and separate fan-game outcomes outside its completion count.
Know what this checklist covers
The official adaptation's demo is the version covered by the available player completion guide. It introduces Wardrobe, Petshop, and Love Meter, while the full Steam collection remained a planned release at the research cutoff. This boundary matters because an ending checklist is only useful when its prerequisites, available activities, and claimed completion point belong to the same game you have installed.
A video uploaded before the planned launch can document an entire demo and still use "full game" in its title. The title describes the uploader's presentation rather than a developer-certified statement about the final collection. Read its activity chapters as navigation aids, then compare the actual route with the matching written instructions before using it as evidence that you have seen every possible outcome.
Mark Wardrobe as its own checkpoint
Wardrobe opens the documented demo progression with outfit prompts and the gift interaction. Work through that section in the official collection rather than borrowing a special clothing route from the separate Wardrobe fan game. The available official-demo guidance reports the stalker route, whereas a historical six-outcome guide concerns another adaptation and cannot establish six official-demo branches.
This is especially important if your checklist begins with the question of whether Lacey can escape. A route that works in a separate fan game does not become a missing official-demo ending simply because the character and activity share a name. The Wardrobe endings version guide explains the distinction before you spend more time repeating an outfit sequence that belongs to a different product.
Separate normal and altered Petshop progression
Petshop has an ordinary playthrough followed by the clue sequence associated with its altered route. The player completion guide describes finishing normal Petshop, following Grace's prompt, and inspecting the in-game About Us page before returning to the dog. An independent discussion corroborates clicking the dog 20 times as the interaction that opens the disturbing route in the documented demo.
Treat those stages as connected checkpoints rather than inventing a total from every screenshot caption you encounter. The ordinary result, altered sequence, and later clue visit do not automatically translate into a universally numbered set of independent endings. The Petshop guide concentrates on the prerequisites and return visits, which are more useful for completion than attaching an unsupported number to the activity.
Finish with the Love Meter pairing
The reported finale pair is Lacey / Uncle, entered in Love Meter after the preceding progression. Players describe the credits and continuation after this sequence, making it the documented stopping point of the demo's larger route. The Steam guide's follow-up also points back to Petshop for later clues associated with those names once Love Meter has become available.
Other corroborated combinations produce special text or relationship reactions, but those are not each a separate full ending. For example, a pairing involving two familiar characters can be an optional discovery without changing what you need to do to finish the demo. Keep the Love Meter reaction table beside this checklist if you want to explore those extras while maintaining a clear distinction between progress and Easter eggs.
| Completion checkpoint | Demo action | Separate from |
|---|---|---|
| Wardrobe | Complete prompts and gift interaction | Historical fan-game outfit routes |
| Normal Petshop | Finish the ordinary activity | The later altered sequence |
| About Us clue | Follow Grace and inspect the bottom image | This wiki's About page |
| Altered Petshop | Return and click the dog 20 times | A claimed final-release ending total |
| Love Meter finale | Use Lacey / Uncle | Optional name-pair reactions |
Use video chapters without overcounting endings
The Converting Minds demo recording labels Wardrobe at 07:26, Petshop at 13:53, Love Meter secrets at 31:51, and the Love Meter ending at 39:18. These positions help you find the relevant part of that recording when comparing it with your run. They come from the video's chapter metadata, not an independent scene-by-scene verification of every action shown at those points.
Another recorded playthrough labels three minigame chapters as endings, but those labels are not a canonical statement that the full game contains exactly three outcomes. The recording predates the planned full release, so its scope must be read in that context. A helpful checklist names what you should reach in the demo without using the number of chapters to make a larger claim about the whole series.
Keep a useful completion record
When checking your own progress, write down the activity and the state you reached rather than only an ending number from a video title. Distinguish a first Petshop result from the altered route, and note whether you have entered the finale pair in Love Meter. This is a way to compare your run with the documented sequence without adding new game mechanics or assuming that every changed screen is another ending.
If you are stuck at one checkpoint, return to the full demo walkthrough for its prerequisite order. Missing the About Us clue calls for a progression check, whereas a game that will not launch belongs with the developer's startup notices. Those are different problems, and a completion checklist should not suggest deleting saves or changing system settings merely because an expected clue has not yet appeared.
Understand what the demo finale resolves
The Love Meter finale closes the documented demo route while the official premise continues to center on missing creator Rocio Yani. It should therefore be read as a continuation point in the larger mystery rather than proof that the forthcoming full game's story has already been resolved. Our ending explanation focuses on that narrative boundary and separates reported events from audience interpretation.
For now, the practical completion target is the route supported by the demo guide and independent player reports. Keep fan-game liberation outcomes, speculative true endings, and unverified final-release totals outside that target. This gives you a checklist you can actually use while preserving the distinction between finishing the official demo and claiming exhaustive knowledge of a larger release that the supplied material does not document.
